Devlog 12 - 09/02/2024
(Sorry for the lack of a Devlog in January, guys, I was in transit last month and I hadn't got the hang of posting in itch using my cellphone)
Hey, people! Hope 2024 is being good to you!
Writing has been going and in general flowing all right, when I manage to sit and write. Life has been throwing curved balls of responsibilities and sometimes the mental energy is in the negatives and I just look at the file like "what are words?" lol (It doesn't help that I'm trying to translate some short stories I published in Amazon from Brazilian Portuguese to English when I need a break from WoMG and I want to bang my head on the wall sometimes because some idioms and slangs are just a mess to translate lol)
The Chapter 1 - Undead at the moment has 8k words in between prose and code - last Devlog I gave a word count, in November, it was at 3,6k. It's an evolution, alright lol The passage-by-passage plan is helping a lot, it's just the occasional "it's not flowing" then I look at a previous line and THAT BITCH was to blame somehow, because once I change it, things flow xD
Besides, the Undead is finally meeting Cosmos for the first time. In a way, the scene already happened in the Necromancer side of stories, but the POV is another and Cosmos is their own person and... Whelp. I'll write now how whatever personality you have atm will clash with their temper, and I can't wait to actually put it all in words and discover how exactly the prose will flow for it.
On a side note, I'm still trying to name the Chapter 1 and feeling like a clown for the lack of ideas lol
That's it for now, guys! Thank you for your patience and support! Love you all and stay safe!
Get Walking On My Grave
Walking On My Grave
Survive the tunnels. Complete your mission. Or die trying.
Status | In development |
Author | Erudessa |
Genre | Interactive Fiction |
Tags | Action-Adventure, Dark, Fantasy, Horror, Multiple Endings, Romance, Story Rich, Survival Horror, Text based, Twine |
Languages | English |
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