Walking On My Grave
A downloadable game for Windows, macOS, and Linux
Walking On My Grave
You live in Bravo, one of the biggest and most advanced cities of the Known World, built upon the strength, knowledge and energy of Souls and Undeads along centuries. In the last 10 years, you have made a name for yourself as trustful and efficient with the City Council and the Academies of Magic. When problems with the Undead and the Soul-based technology arose, it didn't really came as a surprise the summons and the mission: Go to the Blood Prophets and get us knowledge and advice so we can solve this.
There you went, along with your companion given the same mission.
And at first it went fine, an uneventful trip through the roads, cities and small villages of the continent.
Until you were caught in an earthquake, the ground opened up under you, and you woke up lost in the middle of unknown and unexplored underground tunnels, only your companion with you, and no idea of the depths the both of you were or how to get out.
WARNINGS: This IF is rated +18, because of violence, possible gore and body horror, blood, possible suggestion of cannibalism, possible death, and possible suggestive sexual themes and situations.
Features
- Create and customize your character: play as an Undead Knight or as a Necromancer. Play as a Man, Woman or Nonbinary. Customize your appearance, your personality, your name and how you fight.
- Antagonize, befriend or romance your companion (A Necromancer or an Undead Knight, depending on with which "class" you play) as you both try to escape and survive the tunnels.
- Explore the tunnels, discover more about how Souls and Death work, manage your resources and, hopefully, complete your mission.
- Resist the Hunger. Resist the Need. Resist the Greed. Resist the Desire.
- Beware the tunnels.
The Possible ROs
- The Undead Knight: Gehfeer Silb-Ziidre Custorti (Gender-Selectable, He/She/They)
Gehfeer is one of the best Undead ever brought back to life in the Academy of Necromancy; in only ten years, they were raised to the ranks of the Custorti, some of the most reliable Undeads, trusted in the presence of Soul Pearls and Living as no other can be. Always with a sarcastic answer on the tip of the tongue and not a lot of deference most of the time, strangers would doubt how fast they can be when necessary and their dedication to protect the ones inside the Academy. Maybe the Hunger seems to always be slightly louder than it should considering their experience, teeth and fingers always anxious to tear flesh apart, but it is not uncontrollable.
- The Necromancer: Cosmos Tessere Morttatio (Gender-Selectable, He/She/They)
Cosmos is a prodigy. One of the few mages of the Academy of Necromancy that conquered the title of Morttatio, a Master at Resurrecting the dead, in less than the typical fifteen years after graduation. Easy to anger, Cosmos is not someone to be taken lightly, all their intelligence and magical talent focused since childhood to the advent of Resurrection, to find and choose the best Souls to guarantee the Academy and Bravo's safety. Maybe they should've had waited more between each Resurrection, the Desire is stronger than what it should be at their age, fingers and mouth anxious to weave spells and bring all back from the dead, but they can manage it.
Written in Twine Sugarcube
Spotify Playlist - Updated as new chapters are added!
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.8 out of 5 stars (6 total ratings) |
Author | Erudessa |
Genre | Interactive Fiction |
Made with | Twine |
Tags | Action-Adventure, Dark, Fantasy, Horror, Multiple Endings, Romance, Story Rich, Survival Horror, Text based, Twine |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | A few seconds |
Languages | English |
Links | Blog |
Download
Install instructions
Just run the index.html file to play! Hope you have fun!
Development log
- Devlog 20 - 08/11/202433 days ago
- Devlog 19 - 13/09/202489 days ago
- Devlog 18 - 19/08/2024Aug 20, 2024
- Devlog 17 - 12/07/2024Jul 12, 2024
- Devlog 16 - 14/06/2024Jun 14, 2024
- Devlog 15 - 10/05/2024May 10, 2024
- Devlog 14 - 05/04/2024Apr 05, 2024
- Devlog 13 - 09/03/2024Mar 08, 2024
Comments
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I don't know if it's just me, but I find the paper background very difficult to read from.
Thanks for this comment, sereture! I'll look into it so I can improve the experience! Do you have a more specific suggestion, or impression? Like, the if the paper background was more light it would be better, or another thing? :)
Again, thank you for the comment!
Love this and of course can't wait for more!
And I can't wait to bring more to you all! Thanks for the comment! :D