Devlog 18 - 19/08/2024
Hello, everyone!
Sorry for the time it took for this Devlog. Yesterday I had the test that was supposed to happen in May, and as a result the end of July and start of August I was pretty much... Even more of a mess regarding writing and everything. That's why this Devlog is being published today.
Still, I managed to write some of Walking on My Grave and some worldbuilding details that are behind the scenes. The Event 2 for Chapter 2 for the Undead sits at 3k words, with a bunch of variation and code that I'll have to add later - mainly the variations regarding choices and interactions of the Undead with Cosmos.
In the writing itself, I tried to focus more on the overall narrative, which is important: the Event starts at another Academy, so I need to set the tone right for how different it looks from the Academy of Necromancy; at the same time, some other items of the hybrid technology Bravo has developed appear. I'll probably keep writing this way, focusing on narrative and bigger variations and marking the places with more nitpicky variations for later; those are the most draining to write, because of the considerations of the code behind for personality, abilities and such and how these can influence in both happenings and narrative.
Sorry for not having more to say. Again. .-.'''''
Thank you so much for the patience and all the support! Love you all and stay safe!
Get Walking On My Grave
Walking On My Grave
Survive the tunnels. Complete your mission. Or die trying.
Status | In development |
Author | Erudessa |
Genre | Interactive Fiction |
Tags | Action-Adventure, Dark, Fantasy, Horror, Multiple Endings, Romance, Story Rich, Survival Horror, Text based, Twine |
Languages | English |
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