Devlog 7 - 06/09/2023
So. Writing for chapter 2 has begun. I'm writing the first event for the Necromancer Path. The events are "the same" for both paths, but written from different perspectives and with different happenings around it. At the moment, there are around 8,5k words in it, both text, code, and flavor-text for variation in personality.
Regarding code, there are two things: first, there are two more choices regarding appearance, specifically hairstyle and weight, and as a result the descriptions in "Appearance" will now appear.
And the second, I coded in such a way that the game records the tendency of your personality at certain points - for example, if at the end of the first chapter you were more restless or calm - and then this influences how much your next choices regarding these traits actually influence them.
For example, you were more restless: choosing to be calm both will shift the trait more towards calm and will be noted either by people that knew you in the first chapter and/or by yourself, while choosing to be restless will have less of an impact in shifting the trait towards restless and at most will cause someone that knows you to be like "oh not again" lol. It will be done in such a way that, as the second chapter progress, your personality traits can go all the way to the other end of the spectrum when compared to the first chapter, or just shift towards the extreme of what you already were. I don't intend on locking any of the personality traits at any point, but as the history progress the choices will have less of an impact for the numbers-behind-it-all, instead focusing on flavor-text: if the trait leans towards one side, but you choose things reflecting the other, the text will reflect that what you choose is not your "typical".
My intention with this is that, yes, we tend to have our typical way of being, but sometimes we deviate for whatever reason, and people around that knows us may notice. It's hard and a lot of work, the coding and math to make it's all well-balanced and correct is maddening, but it's hella fun and rewarding to write these variations.
Regarding writing in itself... Oh my God. I've finally reached the point where the Necromancer is made aware of Gehfeer's existence; as I said when answering an ask, about the structure of the IF if I remember correctly now, MC and RO know each other, but it's more of an acquaintance/professional colleagues that occasionally see each other thing-y in general, not exactly profound. Still, they have interacted enough to form opinions and impressions on each other, and this is what the second chapter brings forth alongside building your own abilities and your reputation.
And I'm loving writing this.
How do I put? Gehfeer is Silb-Ziidre, but Gehfeer is also their own person, with their own personality and quirks, and as a result both writing them in itself and writing them interacting with other characters is totally different from writing the Undead path. And I'm having so much fun with it. For example, Gehfeer's dynamic with Lilana, with Gehfeer being a sarcastic little shit? I'm in love with it.
Sincerely, I can't wait to finish writing the first event in the Necromancer Path and start with it for the Undead Path. I can't wait to write the Undead meeting Cosmos, and properly write Cosmos, instead of only notes. Of getting the proper feel of writing them and their short temper and how they fit with the people around them - I have only written before short scenes with them that I'm not even sure will make into the IF, just to try out some things.
Notes and outlines are essential for not getting lost, but they don't compare with really writing what they talk about, at least for me. It's always a discovery and an adventure, and there is always space for bringing forth more than what you had planned.
I think this is what I had to share about the progress this month.
Thank you all for the support and the patience! Love you all and stay safe! Until the next Monthly Lore!
Get Walking On My Grave
Walking On My Grave
Survive the tunnels. Complete your mission. Or die trying.
Status | In development |
Author | Erudessa |
Genre | Interactive Fiction |
Tags | Action-Adventure, Dark, Fantasy, Horror, Multiple Endings, Romance, Story Rich, Survival Horror, Text based, Twine |
Languages | English |
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